| Feature | Medieval 2 Collection | Modern TW (Warhammer 3/Pharaoh) | | :--- | :--- | :--- | | | Realistic, grounded, gritty | High fantasy or high-gloss polish | | Combat | Weighty, physics-based, slower | Fast, ability-based, hero-centric | | Sieges | Multi-layer walls, boiling oil, complex pathfinding | Streamlined, single-wall assaults | | Diplomacy | Simple but impactful (Pope/Alliance) | Complex but often illogical | | Modding | Open, full conversion possible | Locked down, limited to reskins |
Establishing a strong economy early is vital for supporting large armies and continued development. Medieval 2 Total War Collection
These campaigns introduced specialized mechanics, such as "Hero" characters with unique abilities and permanent stone forts, proving that | Feature | Medieval 2 Collection | Modern