Need For Speed Underground | Gamecube

How does the GameCube hold up against the PS2 and Xbox?

The game's influence can also be seen in other racing games, such as Burnout 3: Takedown and Midnight Club: Los Angeles, which borrowed elements from Underground's gameplay and customization options.

Inspired heavily by the Fast and Furious franchise (specifically the first film’s emphasis on the tuner scene), the game focused exclusively on entry-level sport compacts and muscle cars. The roster included the Honda Civic, Nissan 240SX, Mitsubishi Eclipse, and the iconic Nissan Skyline GT-R (R34). need for speed underground gamecube

NFS: Underground didn’t just change the cars; it changed how you raced. It introduced modes that became synonymous with the series.

An elimination-style race where the last-place driver is removed each lap. Multiplayer: Supports two-player split-screen racing on the GameCube. How does the GameCube hold up against the PS2 and Xbox

Knocked for missing motion blur and audio limitations, but boosted for fantastic controller feel and stable performance.

Perhaps the most intense mode in the game. Drag racing stripped away the steering (mostly) and focused on timing. Players had to shift gears perfectly to maintain RPMs and dodge traffic by changing lanes. The risk/reward mechanic was high; blow an engine by over-revving The roster included the Honda Civic, Nissan 240SX,

One of the unsung heroes of the GameCube hardware was its disc drive speed. While the mini-DVDs held less data, the seek times were often faster. While NFS: Underground wasn't notorious for load times on other platforms, the GameCube version felt snappy, getting players from the garage to the street with minimal waiting.

Hardcore racing fans have noted that the GameCube version occasionally tears the screen during heavy action (specifically when 3-4 cars are drifting simultaneously). It is minor, but if you are playing on a modern HDTV via a Carby or RetroTINK, you might notice the frame buffer stutter slightly.