Here’s a structured that works for almost any competitive game (MOBAs, shooters, fighting games, etc.). It explains how tiers work, how to build a list, and how to use one properly.
Tier lists rank characters, not players. A great player on an F-tier character will always beat a bad player on an S-tier character. The tier list is an advantage, not a guarantee.
One of the most significant challenges in creating player tier lists is balancing subjectivity and objectivity. While statistics and tournament results provide valuable insights, they only tell part of the story. A player's skill, strategy, and adaptability can be difficult to quantify, making it essential for tier list creators to consider both hard data and their own expertise.
Because they are often based on "perceived value," two experts might place the same player in different tiers. A player’s rank can shift weekly based on a single game-winning performance or a sudden injury. To make a specific list for you, tell me: game or sport
A player’s tier changes with patches, roles, or team changes.
A "patch update" might make a certain character's abilities much stronger. In Sports: