Mask Witches Of Forgotten Doggerland Link Jun 2026
The game is set in the prehistoric landscape of , a real area of land that once connected Great Britain to mainland Europe before being submerged by rising sea levels at the end of the last ice age. In this setting, players take on the roles of "maskwitches" who navigate a weird, surreal world filled with ancient spirits and monsters. Key Features
, focusing on ritualized magical warfare and the fluid identities of the protectors who serve ancient hunter-gatherer communities. Handiwork Games Core Concept & Setting The game is set in Forgotten Doggerland Mask Witches Of Forgotten Doggerland
Author’s Note: This article blends speculative folkloric reconstruction with real archaeological data (the existence of Doggerland, the Storegga Slide, the 2013 mask find). All interpretations of magical practice are hypothetical and presented as cultural mythology, not historical fact. The game is set in the prehistoric landscape
Before the North Sea was a sea, it was a land of vast, sweeping plains and shimmering marshlands. It was a place where herds of mammoth and elk migrated across the chill grass, and where our ancestors built fires against the creeping ice. We know this sunken realm today as Doggerland—the "Atlantis of the North." But while archaeologists have dredged up flint tools, harpoons, and mammoth tusks from the seabed, folklore whispers of something far stranger lurking in the prehistoric mists. Handiwork Games Core Concept & Setting The game
A true Mask Witch never carved a face. They harvested it:
In 2013, a Dutch fishing trawler named Zeerob was dredging for sole 20 miles off the Norfolk coast. Caught in the net’s cod-end, tangled in Pleistocene peat, was a wooden mask. Carbon dating placed it at circa 6200 BCE—roughly 200 years after Doggerland was supposed to have vanished beneath the waves.
A witch would carve a mask from a single piece of wood, always from a branch that had died while still attached to the tree (wood that was “in-between”). They would then submerge themselves in a Doggerland bog for three days and three nights, wearing the mask. Without modern wetsuits, hypothermia was a risk, but the witches believed that the cold was a messenger. As their core temperature dropped, they reported visions of the “Deep Paths”—subterranean rivers of energy that flowed beneath the hills, connecting every standing stone, every spring, every burial mound.