Armored Core Vi Fires Of Rubicon Update 1.06.1 ... «No Sign-up»
Its impact and accumulative impact were decreased, and reload time increased, making it harder to "stagger-lock" enemies as effectively as before.
Enter 1.06.1—deployed silently on [insert hypothetical date], with patch notes labeled primarily as "Bug Fixes and Performance Improvements." Armored Core VI Fires of Rubicon update 1.06.1 ...
According to FromSoftware’s official support page, the changes in are: Its impact and accumulative impact were decreased, and
Officially, this is "hitbox registration." Unofficially, FromSoftware has drastically reduced the window for "Stagger Canceling." Previously, skilled players could fire a weapon (like the Zimmerman) the exact frame their stagger bar filled, canceling the long recovery animation of the stagger state. In 1.06.1, the priority system has changed. If you stagger, weapons are locked out for 0.3 seconds longer. This makes . Chain-stagger builds (dual shotguns + kicks) are now slightly riskier because you cannot sneak in that last desperate shot before collapsing. If you stagger, weapons are locked out for 0
To understand 1.06.1, we must look backward. Update 1.06 introduced the long-awaited "Ranked Matchmaking" adjustments, trying to fix the disparity between disconnection penalties and actual skill rating. It also attempted to curb the "Rat" meta—lightweight bipeds kiting with missiles.
For now, Armored Core VI Fires of Rubicon remains a masterclass in post-launch support. Update 1.06.1 proves that even a "bug fix" patch is a chess move in FromSoftware’s grand design to keep us building, testing, and burning.
Just as the ashes of update 1.05 settled—a patch that famously reeled in the dominance of "Stun Guns" and the LCB Tanks—the developers have rolled out . At first glance, the version number suggests a minor hotfix. A ".1" patch is typically reserved for bug squashing and server stability. However, as the community has quickly discovered, 1.06.1 packs a surprising punch, subtly re-engineering key interactions that affect PvP meta-slaves and PvE speedrunners alike.