Or better: flatten your folder structure. Don’t go crazy with nested categories.
PackedFile Mods/Packages/*/*/*/*/*/*.package PackedFile Mods/Packages/*/*/*/*/*/*/*.package
If you want to force certain mods to take absolute priority (e.g., a lighting mod or a core gameplay tweak), create an Overrides folder and add:
Many players come to The Sims Medieval after playing The Sims 3 or The Sims 4 . In those games, setting up modding is relatively straightforward—you create a Mods folder, download a resource.cfg , and you’re done.
: This line is a legacy instruction from The Sims 3. It tells the game to look for loose files in a Files subdirectory. For Medieval , this is largely unused, but keeping it doesn't hurt.
By understanding this file, you have moved from being a casual player to an empowered modder. You can now troubleshoot load errors, organize your custom content logically, and even push the boundaries of what The Sims Medieval can do.
Generally, you are looking for the path:
According to guides on Mod The Sims, a standard functional Resource.cfg for Medieval usually looks like this: