: Rapidly rotates or moves your VR hands/parts to knock other players away upon contact. Telekinesis
| Troll Action | GUI Reaction | |--------------|----------------| | Poke button | Button squishes in then pops back, saying “Ow!” | | Grab slider | Slider sticks to hand, then flies away | | Slap panel | Panel wobbles, UI elements fall off | | Pinch text | Text stretches and distorts | | Long press | Context menu opens: “Are you done yet?” | | Two-hand touch | GUI blushes or glitches | VR Hands Troll Annoy GUI
Because it violates agency. A GUI is supposed to be a tool for the user. When a VR hand controls another person's GUI, it transforms the interface into a puppet. The victim is no longer a player; they are a spectator watching a stranger flick their settings. : Rapidly rotates or moves your VR hands/parts
slider.value = Random.Range(0f, 1f);
-- Insert this into a LocalScript inside a TextButton within a ScreenGui button = script.Parent player = game.Players.LocalPlayer character = player.Character player.CharacterAdded:Wait() hands = {character:FindFirstChild( "LeftHand" ), character:FindFirstChild( "RightHand" annoying = button.MouseButton1Click:Connect( () annoying = annoying button.Text = annoying "Stop Annoying" "Start Annoying" pairs(hands) -- Randomly jitters the hand position slightly hand.CFrame = hand.CFrame * CFrame.new(math.random(- ), math.random(- ), math.random(- task.wait( -- Frequency of the jitter Use code with caution. Copied to clipboard Important Considerations Filtering Enabled (FE) When a VR hand controls another person's GUI,